Best Fire Monsters Based On User Rating

An online survey of Summoners War players reveals the best monsters based solely on user rating. User experience, to me, matters more. At least more than what character statistics say. I am personally a fan of Fire characters because the cool and special ones come from this category. The second reason is, I actually own two strong Fire characters, Velajuel and Verdehile. That being said, it is with great pride and extreme pleasure that I write this.

The Top 3 Fire Monsters in Summoners War

strongest fire monster in Summoners War

The Fire Archangel ranks number 1 on the list. Therefore, Velajuel may be considered as the best fire monster in Summoners War.

Archangel (Fire) ★★★★★ – Awakens to Velajuel

The fire Archangel is a strong Natural 5 monster. He is a Support type monster although equipped with a strong Leader Skill. As a leader, he increases the HP of ally monsters with fire attribute by 50%.  To top that off, he is by far the only Summoners War monster that has the skill to remove debuffs, grant immunity, and increase the attack of allies all at the same time. Velajuel has been given a 9/10 score by Summoners War Players.

Skills:

Leader Skill: Increases the HP of ally monsters with Fire attribute by 50%.

Skill 1: Heavenly Sword: Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Punishment: Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime turn -1

Skill 3: Sanctuary: Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30% (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime turn -1

Runes:

Early Game:  Swift + Energy/Guard                                                          Spd%/Def%/Def%

Early Tank: Energy + Guard                                                                          Def%/HP%

General Support: Swift + Focus/Energy/Endure/Nemesis               Spd%/Def%/HP%/Acc%

Hybrid Support: Violent + Will                                                                    Spd%/Def%/HP%

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Verdehile, Fire Vampire’s awakened version takes the second spot on the list of Summoners War best fire monsters.

Vampire (Fire) ★★★★Verdehile

All Summoners War Vampires are generally strong. However, the fire Vampire seems to be the strongest among the vampire group. He is an Attack Type monster, at the same time, a good utility support. When awakened to Verdehile, he acquires a new special skill. One that will set him farther apart from the rest of the vampires. This bonus passive skill called Boiling Blood benefits all of his allies. With every Critical Hit, attack bars of all allies increase by 20%.  This sets the Verdehile even farther apart from all other vampires.

Skills:

Leader Skill: Increases the Attack Speed of an ally’s monster in Dungeons by 28%.

Skill 1: Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Noble Agreement: Strikes a strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Skill 3 (Awakened): Boiling Blood (Passive): Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have an effect on allies that have similar skill effects. [Automatic Effect]

Runes:

Early Game: Swift + Energy                                                                          Spd%/Crit R%/HP%

General Support: Swift + Endure/Guard/Energy/Nemesis              Spd%/HP%/Crit R%

Violent Attacker: Violent + Blade/Revenge/Will                                 Atk%/Crit R%/Crit D%

Violent Support: Violent + Will/Nemesis/Endure/Blade                  Spd%/HP%/Crit R%

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Zaiross, the Fire Dragon’s awakened version is third on the list of best fire monsters.

Dragon (Fire) ★★★★★Awakens to Zaiross

Summoners War’s Fire Dragon is a monster to be feared if you don’t have it. On the other hand, the lucky ones who do have him are safe to say, immortals. That is not even an exaggeration. He could actually battle and defeat most monsters by himself. Of course, as an Attack Type monster, you could already expect that of him. When awakened, Zaiross gets an additional 15% in Critical Rate. Summoners War users rated Zaiross 8.9/10.

Skills:

Leader Skill: Increases the Attack Power of ally monsters by 33%.

Skill 1: Fire Bolt: Shoots a Fire arrow at the enemy.

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +15%

Skill 2: Rain of Fire: Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Fiery Breath: Attack all enemies with a fiery breath and puts their skills on cool down.

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Runes:

Early Attacker: Fatal + Blade/Will                                                              Atk%/Crit R%/Crit D%/Acc%

Advanced Attacker: Rage/Violent + Blade/Will/Revenge                Atk%/Crit R%/Crit D%/Acc%

For Damage: Rage + Blade                                                                           Spd%/Crit D%/Atk%

For Stun: Despair + Blade                                                                             Spd%/Crit D%/Atk%